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Unity 5.x Animation Cookbook

Unity x Animation Cookbook Key Features A straightforward and easy to follow format A selection of the most important tasks and problems Carefully organized instructions to solve problems efficiently Clear explanations of what

  • Title: Unity 5.x Animation Cookbook
  • Author: Maciej Szczesnik
  • ISBN: null
  • Page: 488
  • Format: Kindle Edition
  • Key Features A straightforward and easy to follow format A selection of the most important tasks and problems Carefully organized instructions to solve problems efficiently Clear explanations of what you did Solutions that can be applied to solve real world problems Book Description This recipe based practical guide will show you how to unleash the power of animation Key Features A straightforward and easy to follow format.A selection of the most important tasks and problems.Carefully organized instructions to solve problems efficiently.Clear explanations of what you did.Solutions that can be applied to solve real world problems Book Description This recipe based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements This includes non humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and .While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly It contains a downloadable Unity project with interactive examples for all the recipes By the end of this book, you will be confident and self sufficient in animating your Unity 3D games efficiently What you will learn Importing animations to UnityWork with different animation assets and componentsCreate, visualize, and edit animated creaturesAnimating game cut scenesDesign character actions and expressionsCreate gameplay by animating characters and environmentsUse animations to drive in game logic About the Author Maciej Szczesnik is an experienced game designer and Unity developer, specializing in gameplay and combat mechanics His daily responsibilities include motion capture session planning and coordination, creating animation graphs and state machines, and AI design and implementation.He started his professional career in 2004 at CD Projekt RED the company best known for the critically acclaimed The Witcher series Maciej had key roles in the Witcher games, being lead gameplay designer and lead combat designer He also worked at 11 bit studios, another well known Polish game development company, famous for the This War Of Mine game.Maciej gave three talks at the Game Developers Conference and Game Developers Conference Europe He is also a lecturer at Warsaw Film School, teaching Unity and technical aspects of animation as part of the game development BA course Table of Contents Working with AnimationsWorking with the Animation View2D and User Interface AnimationCharacter MovementCharacter Actions and ExpressionsHandling CombatSpecial EffectsAnimating CutscenesPhysics and AnimationsMiscellaneous

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      Posted by:Maciej Szczesnik
      Published :2020-04-23T04:25:04+00:00

    About "Maciej Szczesnik"

    1. Maciej Szczesnik

      Maciej Szczesnik Is a well-known author, some of his books are a fascination for readers like in the Unity 5.x Animation Cookbook book, this is one of the most wanted Maciej Szczesnik author readers around the world.

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